Once Feudal Age research is complete, immediately queue up a couple of new villagers at the TC to keep it from idling. Villager (19, 20, 21) chop wood at new lumber camp.Villagers (16, 17) harvest sheep and boar.Villagers (13, 14, 15) harvest berries at mill.Villager (12) builds a mill next to berries.Villager (10) builds house and lures boar.Villagers (8, 9) chop wood at lumber camp.Villagers (1, 2, 3) build houses then harvest sheep.Once you've tested this strategy a couple of times with the full instructions, it can be handy to browse some more basic steps. Quick-glance summary of Scout Rush build order You should also know where your enemy is located on the map. It will take practice to nail the timing, but you should expect to click the Feudal Age button somewhere around the eight-minute mark with 22 population (21 villagers and one starting scout). Send new villagers (19, 20, 21) to chop wood at the new lumber camp.Send new villager (18) to build a lumber camp along a separate woodline.Use two villagers who are at half health from luring boars to build farms next to your TC.Send new villagers (16, 17) to harvest boar and sheep at the TC.The timing will no doubt differ here, but you usually want to send this villager to begin the house build and boar lure when the first boar you're already harvesting is at about half meat remaining. Send villager who built house to lure the boar back to your TC.Send new villager (15) to harvest berries. ![]() Send one of the full-health villagers tasked with harvesting sheep and boar to build a house near the second boar you plan to lure.Send new villagers (13, 14) to harvest berries at the mill.Send new villager (12) to build a mill next to the berries near your TC.Send new villager (11) to harvest the boar at the TC.The boar will follow, allowing you to attack the boar with all villagers currently harvesting sheep. Attack the boar at range once with the villager, then order the villager back to the TC. Send new villager (10) to build a house near the first boar you plan to lure back to your TC.Send new villagers (8, 9) to chop wood at the lumber camp.This is your main woodline, so you want to keep it from being harassed. Try to build it along a large woodline, and also try to keep it near the back of your base. Send new villager (7) to build a lumber camp.If at any time you run out of food, research Loom at your TC. Keep your TC busy by queuing new villagers. Send new villagers (5, 6) created at the TC to harvest sheep.Harvest one animal at a time to prevent carcass decay, which lowers the amount of harvestable food. Send villagers (1, 2, 3) to harvest sheep once they've built the houses.The new villager (4) created should begin harvesting sheep under the TC.If you're playing as a civ that doesn't require houses, immediately send the villagers to harvest the sheep near your TC. Send the other villager (3) to build a separate house.Leave enough space around your TC for farms. Send two villagers (1, 2) to build one house.Immediately send any found sheep back to your TC. Find domesticated animals (like sheep) and wild animals (like boars) near your TC. Have your scout expanding out in rings around your base.Immediately queue up as many villagers as possible in your Town Center (TC).You are free to do the same here, though the following steps are likely the most common you'll find and have proven to be rather foolproof. ![]() Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. I paid for AOE2 game and want AOE2 content in AOE2 dlc, which is pretty straighforward.Source: Windows Central (Image credit: Source: Windows Central) I would buy them, but now they are pushing AOE1 just to get money from a dead game.Īnd now I need to talk about AOE1 on a AOE2 forum which makes me mad. There is a lot of history and civs like Turks, Chinese, Koreans, and probably some others don't have their campaigns yet. ![]() They DID give you AoE2 content, with this DLC. You already ahve a lot of AoE2 content, and unless something RADICALLY changes, tehy really are running out of ideas on how to viably create new civs.īyzantines, Huns and Goths just got a new Ship, as this DLC released, and we got Romans in AoE2, so your complaints are frankly void of weight and meaning. You have one library which is the engine being used by both games (which is happening right now), and all you need is to change how you start them.Īnd if it is a dead game, stop milking my money and let me have AOE2 content.
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